The above diagram shows an example set of attention level and analysis obtained from the game.
The blue line shows the real-time attention level throughout the game, but you can see that it’s not very stable and there are outliers, so the actual value processed by the game is the orange one, which averages the value of previous 3 seconds. 70 is our Aim Level and I’ve created an index to show how close the attention level is from the Aim Level, the lower the better.
It shows a trend that the user’s attention level is gradually closer to the aim level, in other words, Mindski is proved to be working.